Cinema 4d R12 For Mac

Cinema 4d R12 For Mac

Install‎ > ‎

Cinema 4D Mac Installation

autoPACK: INSTALLATION for Cinema 4D (includes autoPack & ePMV in one package)

Overview

This installation includes uPy, ePMV, &autoPack

This early installation for autoPack is an alpha version- use at your own risk and save frequently.
uPy (ubiquitous Python API) enables ePMV and autoPack to work in Autodesk 3ds Max, Maya, Cinema 4D, SoftImage, Blender and DejaVu by writing only one plugin instead of >5.
ePMV (embedded Python Molecular Viewer) provides all of the capabilities of molecular graphics and molecular mechanics software directly in your C4D GUI.
autoPack positions 3D geometries into, onto, and around volumes with minimal to zero overlap. autoPack mixes several packing approaches and procedural growth algorithms. autoPack can thus place objects with forces and constraints to allow a high degree of control ranging from completely random distributions to highly ordered structures.
cellPack is a specialization of autoPack that generates probabilistic 3D models of large sections of cells that can contain dozens to trillions+ of molecules. It can position these molecules to recapitulate observed data where available and can further optimize the molecular interactions on a local level as each molecule is placed into a mesoscale model.
If you have experience with 3D software, especially with C4D, the manual installation should take less than 3 minutes on a Mac and the one-step installer should take less than 6 minutes.
If you encounter difficulties, please visit the forum to search for answers or ask questions.


Prerequisites

  1. Maxon's Cinema 4D (C4D) r12–r22
    1. If you have a different version, you can download the latest demo here to try ePMV and autoPack
  2. Uninstall any previous version of ePMV (and autoFill and autoPack)
    1. Navigate to to your C4D preferences as described in step II in the Installation of the uPy... section below
    2. Move the ePMV folder from .../plugins to your trash (or just pull it out into the MAXON folder in case you want to revert to it later)
  3. Install X11 for Mac : X11 - XQuartz


Installation (C4D r13–22) of the uPy Plugin Package with ePMV & autoPack

  1. Open Cinema 4D
  2. Locate your Cinema4D preferences folder
    1. To ensure you have the correct preferences folder:
      1. In Cinema 4D's menu, go to Edit->Preferences
      2. Click [Open Preferences Folder] button
        1. You'll see the Preferences window now open in your Finder with a path/name similar to:
          1. /Users/Library/Preferences/MAXON/CINEMA 4D R16_AB12BC3E/ (the number at the end will be different and may also say R13 through R19)
  3. Install the plugin
    1. First make sure you have X11-XQuartz installed (if you have recently updated your OS to Catalina (10.15.x or higher), you may need to reinstall XQuartz to get ePMV to work- see Troubleshooting below):
      1. Open Spotlight or a finder window and search for 'quartz'. Make sure XQuartz appears. You don't need to launch XQuartz. It is typically installed in your /Applications/Utilities/XQuartz.app folder.
      2. If you don't have XQuartz, or want to update it: (see instructions under Prerequisites above (if autoPACK seems to load, but ePMV fails, missing XQuartz is likely the problem)
    2. Download the correct zipped package for your system from one of these links:
      1. Cinema 4D r20–22 for Mac 64bits upy-C4Dr20-mac.zip
      2. Cinema 4D r17–19 for Mac 64bits upy-C4Dr17–19-mac.zip
      3. Cinema 4D r16 for Mac 64bits upy-C4Dr16-mac.zip
      4. Cinema 4D r13–r15 for Mac uPy-aP-eP_c4dR13-R15_mac_1_0_man.zip
    3. Unzip the downloaded folder
    4. Drag & drop the contents (two folders called ePMV and upy_autoPack) into the ../plugins/ folder of your Cinema4D preferences folder (get correct folder by following step II above):
  4. Restart Cinema 4D
  5. Launch ePMV, test it, then launch autoPACK and test it as described below
    1. You'll find the ePMV plugin under to top menu items:
      1. r21-22: C4Dmenu: Extensions/ePMV
      2. r13-20: C4Dmenu: Plugins
      3. r12: C4Dmenu: Python/Plugins

Troubleshooting

  1. ePMV & autoPACK fail to load when running C4D in Mac OS Catalina (version 10.15.x or newer) for all versions of C4D (tested on r19–22)
    1. If alerts popup when you open Cinema 4D after installation that look like:
      both ePMV and autoPACK will not be available in your Plugins or Extensions menu.
    2. Confirm this is the problem by opening the Python console and searching for lines that say 'ImportError:cannot import name multiarray'. Other files may be missing as well.
    3. Nick Woolridge has provided the following explanation and solution:
      1. ... this is the aggressive gatekeeper function objecting to some of ePMV/Autopack’s binaries.
      2. If you are comfortable using the terminal, use this command: sudo xattr -dr com.apple.quarantine /path/to/folder
        1. Replace the '/path/to/folder” bit with the path to your installation of ePMV (in the C4D prefs folder).
          The easiest way to do this is to copy this (make sure not to copy the paragraph return): sudo xattr -dr com.apple.quarantine And paste it into the terminal window.
          Then drag in the relevant folder from the finder (the easiest would be to drag in the “plugins” folder from the prefs folder; make sure there is a space between “com.apple.quarantine” and the folder path).
          This will append the appropriate path to the command. Hit return, and then enter your password when prompted. This will remove the plain from quarantine. Restart Cinema 4D and you should be able to see autoPACK and possible ePMV in the plugins or extensions menu. If you only see autoPACK, then you likely need to reinstall X11 as described below.
  2. autoPACK loads, but ePMV fails to load when running C4D in Mac OS Catalina (version 10.15.x or newer) for all versions of C4D (tested on r19–22)
    like You may need to reinstall X11 for Mac, because the locations of certain libraries have changed.
    1. Confirm the problem by opening the Python console and searching for lines that mention '... x11...' and unloaded libraries as in '../plugins/ePMV/mgl64/MGLToolsPckgs/pyglf/_glf.so, 2): Library not loaded: /usr/X11/lib/libGLU.1.dylib', etc.
    2. Just download and run the .dmg installer: X11 - XQuartz

OPTIONAL:

Complete basic tutorials for ePMV and autoPack

  1. If you are new to ePMV or new to molecular graphics, please complete the Basics Tutorial/Survey hybrid. This will guide you through all of the common functions/buttons of the ePMV GUI and simultaneously introduces you to the science and the data types ePMV can work with.
  2. This alpha version of autoPack will improve several times each week and the tutorials will expand
    1. For now, follow the first steps and then the basic tutorials then experiment on your own. If you find a bug, check the forum to see if its already been fixed, and if not, let us know.
      1. Cinema 4D specific tutorials for autoPACK will be posted by January 9, 2013.
      2. Find a long list of Cinema 4D specific tutorials for ePMV at http://epmv.scripps.edu/documentation/tutorials
    2. Update your ePMV and autoPack software frequently to get the latest performance, stability and functionality enhancements with just a couple clicks directly from within the GUIs!
    3. You should add buttons to your startup palette:
      1. C4D menu: Window>Customize>CustomizePalettes:
      2. In the Customize Commands window type ePMV or auto in the Filter to find the apps then drag and drop each icon where you'd like it.
      3. C4D menu: Window>Customize>SaveAsStartupLayout

Improve your software by volunteering to complete the surveys regularly

    1. TheInstallation Survey takes less than 30 seconds and will help us improve/simplify the experience.
    2. TheePMV Basics Tutorial Survey will help you become an advanced-beginner level ePMV user and molecular artists in <40 minutes. It will also help us improve software performance.
    3. A similarly detailed autoPack Basics Tutorial Survey will post by January 9, 2013.

    Depricated: Installation(C4D r12)of the uPy Plugin Package with ePMV & autoPack

    1. Open Cinema 4D
    2. Locate your Cinema4D preferences folder
      1. To ensure you have the correct preferences folder:
        1. In Cinema 4D's menu, go to Edit->Preferences
        2. Click [Open Preferences Folder] button
      2. You'll see the Preferences window now open on your desktop with a name similar to:
        1. /Users/Library/Preferences/MAXON/CINEMA 4D R12_AB12BC3E/
      3. Right (or control) Click on the revealed folder> Get Info: Select and Copy the path under Where: '/Users/userName/Library/Prefere...' for use below.
      4. Follow the onscreen instructions. If you run into problems try the manual installation instead or search the forum.
    3. Install the plugin
      1. One-step Installer (requires Java and is only valid for C4D R12-R15. For R16 and R17, use manual install Option 1 above)
        1. One-step installer: uPy-aP-eP_c4dR12-R15_mac_1_0_inst.jar
          1. The installer will ask you for the User preferences folder containing the plugin folder
            1. Paste in the path you copied in Step II.
          2. The installer loads software from our slow educational server and may take 5 minutes even on the fastest of internet connections.
          3. Mac C4D users may prefer the manual installation Option 2 below which downloads in < ~1 minute. Both processes install the same software.
    4. Restart Cinema 4D
    5. Launch ePMV, test it, then launch autoPACK and test it as described below
      1. You'll find the ePMV plugin under:
        1. r12: C4Dmenu: Python->Plugins
        2. r13-16: C4Dmenu: Plugins
(Redirected from Cinema4D)

Cinema 4D r17–19 for Mac 64bits upy-C4Dr17–19-mac.zip; Cinema 4D r16 for Mac 64bits upy-C4Dr16-mac.zip; Cinema 4D r13–r15 for Mac uPy-aP-ePc4dR13-R15mac10man.zip; Unzip the downloaded folder; Drag & drop the contents (two folders called ePMV and upyautoPack) into the./plugins/ folder of your Cinema4D preferences folder (get. From R12 to R20, Cinema 4D was available in four variants. A core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize,' which adds functions for architectural design and 'Studio,' which includes all modules.

Cinema 4D
Screenshot of CINEMA 4D Release 12 running under Windows 7
Developer(s)Maxon
Initial release1990; 30 years ago
Stable release
Operating systemMicrosoft Windows, macOS, Linux
Type3D computer graphics
LicenseProprietary
Websitemaxon.net
Cinema 4d r12 for mac osx

Cinema 4D is a 3D software suite developed by the German company Maxon.

Cinema 4d R12 For Macbook Air

Overview[edit]

As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing.2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. 'Lite' acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The 'Lite' variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe.

Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy.

On Linux Cinema 4D is available as a commandline rendering version.

Cinema 4d free download for mac

Modules and older variants[edit]

From R12 to R20, Cinema 4D was available in four variants. A core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize,' which adds functions for architectural design and 'Studio,' which includes all modules.

From Release 8 until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the different flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio)

The old modules were:

  • Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)
  • BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.)
  • Dynamics (for simulating soft body and rigid body dynamics)
  • Hair (simulates hair, fur, grass, etc.)
  • MOCCA (character animation and cloth simulation)
  • MoGraph (Motion Graphics procedural modelling and animation toolset)
  • NET Render (to render animations over a TCP/IP network in render farms)
  • PyroCluster (simulation of smoke and fire effects)
  • Prime (the core application)
  • Broadcast (adds MoGraph2)
  • Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching)
  • Studio (the complete package)

Version history[edit]

1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
1991
  • FastRay (Cinema 4D's first name) is released for the Amiga.
1993
  • Cinema 4D V1 is released for Amiga.
1994
  • Release of Cinema 4D V1.5 and V2 for Amiga.
1995
  • Release of Cinema 4D V2.1 and V3.0 for Amiga.
  • Plans are made for porting Cinema 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released.
  • The first multi-processor version of Cinema 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The last version of Cinema 4D for Amiga, V4.2, is released.
  • The first production-worthy version is released — Cinema 4D XL V5.
1998
  • Cinema 4D SE V5 is released.
1999
  • Cinema 4D GO V5 and Cinema 4D NET are introduced.
2000
  • Cinema 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages.
2001
  • Cinema 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • Cinema 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • Cinema 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
2003
  • Cinema 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • Cinema 4D R9 is released.
2005
  • Cinema 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • Cinema 4D R9.6 is released.
  • MoGraph module is introduced.
  • Cinema 4D R10 with integrated BodyPaint 3D is released.
2007
  • Cinema 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • Cinema 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • Cinema 4D R11 released.
  • Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.
2009
  • Cinema 4D R11.5 released.
  • Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
  • Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
  • An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
  • Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
  • Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
  • QuickTime for Windows (64 bit) now supported.
  • File exchange for FBX 2010.0
  • Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.
2010
  • Cinema 4D R12 released.
  • Dynamics has been improved (complex physics engine)
  • Menu has been cleaned up.
  • Many minor improvements like the Shaders and Materials.
  • Linear workflow introduced with correct display in OGL.
  • Double precision calculation introduced and true units.
  • Support for IES lights and physically correct lighting.
  • Integration of Python
  • Support of OpenGL 3
  • Support for PPC CPUs
2011
  • Cinema 4D R13 released.
  • New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.)
  • Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses.
  • New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
  • Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned F-Curves. Colored animation paths.
  • Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion)
  • New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements. Enhanced MoGraph Muti-Shader.
  • Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
  • New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs)
2012
  • Cinema 4D R14 released (September 4, 2012)
  • Sculpting Tools.
  • Enhanced Dynamics (Aerodynamics)
  • Plastic Deformations & Breakable Springs.
  • Enhanced Xpresso UI.
  • Camera Calibrator. Integrate 3D element into photographs.
  • Morph camera and motion camera. Blend between different cameras. Create natural dynamic camera motion.
  • New Shaders: Wood shader, weathering shader, normalizer
  • Subsurface Scattering enhancements.
  • GI Multiple Importance Sampling
  • Radiosity Maps
  • NUKE export with position pass render
  • Xrefs enhanced
  • Completely overhauled snapping and new guides/workplanes
2013
  • Cinema 4D R15 released (September 1, 2013)
  • New GI and AO
  • New Bevel Tool
  • Intel Embree Support
  • Builtin Network Render Support (Team Render)
  • Kerning Support
  • Enhanced Sculpting Tools
  • Workflow Improvements
2014
  • Cinema 4D R16 released (September 2, 2014)
  • 3D Motion Tracking
  • New PolyPen Modeling Tool
  • Multi-layer reflections
  • New Cogwheel Spline Primitive
  • Team Render Server
  • New UV Peeler
  • Updated FBX and Alembic support
  • Bevel Deformer works non-destructively
  • Solo Mode added
2015
  • Cinema 4D R17 released
  • Take System
  • Onboard Spline tools
  • Sculpt to PoseMorph
  • Material Override
  • Variation and Formula Shaders
  • Houdini Engine Integration
2016
  • Cinema 4D R18 released
  • Fracture Voronoi
  • New knife tools
  • Object Tracker
  • Shaders and surface effects
  • Viewport enhancement
2017
  • Cinema 4D R19 released (September, 2017)
  • Integration of Radeon ProRender
  • OpenGL improved with depth of field and reflections
  • Voronoi object fracturing improved
  • File import and export system overhauled
  • Level of detail object added
  • Polygon reduction overhauled
  • 360 spherical rendering for VR
2018
  • Cinema 4D R20 (September, 2018)
  • Node-Based Materials
  • MoGraph Fields
  • CAD Data Import
  • Volume Modeling
  • ProRender Enhancements
2019
  • Cinema 4D R21 (September, 2019)
  • Only one version of Cinema 4D (All functionality is in the one version, no separate editions anymore)
  • New Licensing Solutions
  • Field Force Object
  • Caps and Bevel Updates (New controls for adding more complex functions to caps and bevels)
  • Mixamo Control Rig
  • Volume Enhancements (Cache Layer, Vector Volumes)
  • Volume Rendering with ProRender
  • Denoiser (Intel Open Image Denoiser)
  • UI resolution increase for 4k+ monitors
2020
  • Cinema 4d R23 (September, 2020)
  • The Creation of Cinema 4d S series (Which offers more frequent updates to subscribers)
  • UV Editor complete overhaul
  • Animation Enhancement ( Pose Library, Delta Mush, Character Solver, Toon & Face Rigs, Key enhancement, Copy and Paste Ease, Markers)
  • Magic Bullet Looks (Looks applied in real-time to viewport, and final Render as post effect)
  • Remesh Generator update

Use in industry[edit]

A number of films and related works have been modeled and rendered in CINEMA 4D, including:[2]

  • Generation
  • TV Patrol (logo and in-newscasting props)
  • June 17, 1953, State of Emergency
  • Open Season[3][4]
  • Tron: Legacy[5]
  • Roger Waters: The Wall Live tour projections (some of them)[6]
  • Iron Man 3[7]
  • Pacific Rim[8]
  • Dick Figures: The Movie (Paris Pursuit sequence and Crookygrin's plane, CG animation by Joel Moser)
  • 'Eurovision Song Contest and Junior Eurovision Song Contest' Graphics
  • Furious 7[9]
  • Insignificant / Une espèce à part[10]

See also[edit]

  • COFFEE, scripting language in Cinema 4D

Cinema 4d Software Price

Sources[edit]

  1. ^'MAXON CINEMA 4D RELEASE 21 AVAILABLE IMMEDIATELY'. MAXON. September 8, 2020.
  2. ^'IM Innovations'. IM Innovations. Archived from the original on 2016-03-13. Retrieved 2016-04-10.
  3. ^'Archived copy'. Archived from the original on September 29, 2011. Retrieved September 22, 2014.CS1 maint: archived copy as title (link)
  4. ^'Archived copy'. Archived from the original on March 21, 2013. Retrieved September 27, 2013.CS1 maint: archived copy as title (link)
  5. ^'Tron Legacy Holograms'. Bradley G Munkowitz. 2017-05-25. Retrieved 2017-06-01.
  6. ^'Archived copy'. Archived from the original on April 5, 2011. Retrieved April 16, 2011.CS1 maint: archived copy as title (link)
  7. ^'City Kit - Greyscalegorilla Store'. Greyscalegorilla.com. Retrieved 2016-04-10.
  8. ^'Siggraph 2013 Rewind: Imaginary Forces on Vimeo'. Vimeo.com. 2013-08-12. Retrieved 2016-04-10.
  9. ^'Furious 7 - PFtrack Demo | Cantina Creative'. YouTube.com. 2015-11-15.
  10. ^'Insignificant - Trailer Breakdown by Clément Morin'. YouTube.com. 2016-07-04.Cite has empty unknown parameter: |* avengers endgameaccessdate= (help)

External links[edit]

  • Official website
Motion graphics and animation software
2D3DMix
Free and open-source
Closed-sourceFreeware
  • Clara.io, Daz Studio
Commercial
Discontinued / Legacy

Cinema 4d R12 For Mac Os

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cinema_4D&oldid=984577042'